It could be moved onto the black seven instead, then a card onto what was under the red six, and so on until not only is a hidden card turned in a different pile, but a valuable Ace is freed. Suppose that the player discovers that a hidden card could be turned by simply moving a red six onto a black seven. Enacting such inevitable moves makes it easier to keep track of delayed moves that are not inevitable. So, if say both black Jacks are visible in the Tableau and one has a red Ten on top of it, then there is no benefit in delaying the moving of the other red Ten onto the other black Jack if it is exposed. Remember that for any rank and color (other than for an Ace) there are only two possible cards that can ever be moved on top of it.However, since an Ace within a pile can be moved onto an available Two, moving a Two into a foundation is not always a good idea. That said, there is never a benefit in delaying the sending of an Ace to the Foundations. It's better to delay moves until they have to be played to keep as many options open for as long as possible. Just because a move can be played, it doesn't mean that it's always the best thing to do.The process continues in a chain until either a benefit can be realized or not. Pick a bottom card, then search for a card that might be moved onto it, then for a card that might be moved onto the card that wooed be exposed by moving the first card. Except for the King, if a card is to be moved, it must be to the bottom of a pile. There is another strategy to search for a sequence of moves that might end in a benefit.Continue the process until eventually, the answer to whether the original card could be moved or not has been answered. If one, then note the card that is directly on top of it, and then search for a card that it might be moved onto. Pick a card that would be of benefit to move, then search for a card that it might be moved onto. The player will learn from experience when each priority should take precedence. The game has three main priorities: exposing hidden cards, freeing ranks that are to be sent to the Foundations, and vacating columns so that Kings can be moved in order to gain access to the card directly under each.Here are a few tips on how to win at Yukon Solitaire: This is where the majority of the action occurs during a game. Depending on the current state of the game, any column may be either empty or contain a pile of one or more cards. It's in these foundations that suits are built, beginning with the Ace and ending with the King.Īlong the top of the screen is the Tableau. The Foundations are located along the left side of the screen and consists of 4 cells. The game screen is made up of 2 different areas. The game also allows a card to be played in the opposite direction, provided that it's too a valid location. One card at a time may be sent to the Foundations. It's important to note that the King is that only rank that is allowed to be put into an empty column. Since the King has no next-in-rank, it can't be moved to another pile, so it must be moved only into a vacant column. When a card that is directly on top of a hidden card is moved, the hidden card is automatically brought into play by turning it face-up. If not a King, the source card must be moved onto a target card that is bottom-most in a pile, next in rank to the source card, and of the opposite color. However, within the Tableau, if there are other cards on top of the card being moved, they all come along for the ride. In Yukon Solitaire, technically, only one card may be moved at a time. The remaining 31 cards are dealt face-up, 1 into the leftmost column, and 5 into each of the other 6 columns. When the game starts, all 52 playing cards of a standard deck are dealt into the Tableau. The goal of Yukon Solitaire is to build all 4 ordered suits from the Ace to the King in the Foundations. It's said that a good player can win more than 80% of their games. The player must be able to plan sequences of moves, sometimes quite a few in advance. The game requires concentration and visualization skills to consistently win. The are several variations of Yukon Solitaire, including Russian Solitaire, Alaska Solitaire, and Australian Patience. Yukon Solitaire looks very similar to Klondike Solitaire except that the 24 cards that would have been in a Stock are evenly distributed face-up into all but the leftmost column.
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